![]() ![]() Show OSI road lines (toggle during simulation by press 'u') osi_freq=2 -> we write every two simulation steps Show on-screen info text (toggle key 'i') mode 0=None 1=current (default) 2=per_object 3=both Hide trajectories from start (toggle with key 'n') when part of referred 3D model)ĭisable route waypoint visualization (toggle with key 'R') ![]() Run simulation decoupled from realtime, with specified timestepsĭo not generate any OpenDRIVE road objects (e.g. Generate road 3D model even if SceneGraphFile is specified Log data for each vehicle in ASCII csv formatĮnable global collision detection, potentially reducing performanceĪdditional custom camera position (multiple occurrences supported)Īdditional custom fixed camera position (multiple occurrences supported)Īdditional custom top camera (multiple occurrences supported)Īdditional custom light source intensity range 0.1 (multiple occurrences supported)ĭisable esmini off-screen rendering, revert to OSG viewer default handling Initial camera mode ("orbit" (default), "fixed", "flex", "flex-orbit", "top", "driver", "custom") (swith with key 'k') Show entities as bounding boxes (toggle modes on key ',')Ĭontinuous screen capture. OpenSCENARIO filename (required) - if path includes spaces, enclose with ""Īnti-alias mode=number of multisamples (subsamples, 0=off, 4=default) In order to execute the files you need to do one of following from a terminal in the folder the demo package was extracted: ![]() If you got the package directly from esmini release page on GitHub it is safe to unpack and run. On Mac the zip-package might be put in quarantine, to release it: xattr -d file.zip or even better: xattr -c file.zipĮsmini executables are not signed with a developer ID - since we simply don’t have one. Hence the -thread launch flag will have no effect. Currently only solution is to unplug the additional montitors or unplug Mac from dock station. Issue has been reported that when multiple screens are connected esmini just shows a bland window. If window won’t open, try to adjust the y value (second entry) of the window argument. Window can’t be located in the upper part of the screen (some systems). Int junctionId // target position, junction ID (-1 if not in a junction)įloat laneOffset // target position, lane offset (lateral distance from lane center)įloat s // target position, s (longitudinal distance along reference line)įloat t // target position, t (lateral distance from reference line) How to build, run and debug "Hello World"įloat global_pos_x // target position, in global coordinate systemįloat global_pos_y // target position, in global coordinate systemįloat global_pos_z // target position, in global coordinate systemįloat local_pos_x // target position, relative vehicle (pivot position object) coordinate systemįloat local_pos_y // target position, relative vehicle (pivot position object) coordinate systemįloat local_pos_z // target position, relative vehicle (pivot position object) coordinate systemįloat angle // heading angle to target from and relative vehicle (pivot position object) coordinate systemįloat road_heading // road heading at steering target pointįloat road_pitch // road pitch (inclination) at steering target pointįloat road_roll // road roll (camber) at target pointįloat trail_heading // trail heading (only when used for trail lookups, else equals road_heading)įloat curvature // road curvature at steering target pointįloat speed_limit // speed limit given by OpenDRIVE type entry Build configurations in Visual Studio and Visual Studio Code
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